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Interactive Objects

posted Dec 4, 2012, 3:34 PM by VNL Entertainment test   [ updated Dec 4, 2012, 3:36 PM ]
One of the things I've always hated in games is the props that do nothing. Like a vending machine that is just for looks, a car that you cannot enter, etc. This is why I'm introducing the concept of Interactive Objects in MMORPG Project. I've established an extensible framework that can be attached to any objects that were previously just a useless "prop" ( I literally have then in the "props" folder in Unity) and make them interact-able.

With the interactive object attached, a player can walk up to the object and a "Use" button will pop up which the user can either ignore and walk away making it fade away or press it, which will bring up a menu of things to do with the object. This week I've just added a sitting action, so basically anything you can sit on like a chair, stool, toilet, or a swing can be interacted with. There will of course be much more actions coming! eg. hiding in a garbage can or a locker to hide from school bullies!